Playstation Racing on Highways and in Formula 1

Today: I play an early street racing game and fail at Formula 1.

32 Bits is a series where I play and review the most popular console games of the past – the games that sold well in their day, not what we look back on fondly now. Why were they popular, what did their success mean, and do they hold up today? Some remain loved, others loathed, while many more are now forgotten. 

Current time: September 1996. The Playstation’s run of weak games continues, despite runaway successes like Crash Bandicoot and Resident Evil making it the number 1 console. The Saturn’s last grab for survival has seen several creative games draw critical acclaim – and commercial indifference. And the Nintendo 64 is about to make its debut…

Information on what games will be reviewed can be found here; my reviews of 1995′s games are archived on this page, while links to reviews from the current season can be found here.

New posts are made every Sunday, while Sega Saturn reviews are posted on some Saturdays.

Tokyo Highway Battle

Developer Publisher Release Date Best-Seller in Also Known As Also On Playstation Review Number
Genki Jaleco 5/3/96 (Japan)
9/30/96 (North America)
6/97 (Europe)
Japan (the Best) Shutokō Battle: Drift King Saturn #45

The History:

A sequel to the game Shutokō Battle ‘94 for the SNES, which never left Japan, Tokyo Highway Battle found worldwide release but only saw success in its native Japan.

The Game:

“INCOMPATIBLE PART”

Tokyo Highway Battle offers admirable customization for its day: the Speed Shop features dozens of parts in a dozen categories. And when you try to buy them, you’re liable to get told that part doesn’t go with your car.

ThirtyTwoBits-2014-04-16 08 53 28You aren’t told what car it does work with, or why it’s incompatible. You’re just told…well, that it doesn’t work with your car.

Such is life in Tokyo Highway Battle.
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Playstation #14 and 15: NFL GameDay and NHL FaceOff

It is November 1995. Gamers are wondering: what’s the future? The Playstation is a runaway success, besting Sega’s Saturn – yet there was still the pending release of Nintendo’s new system the following year. What experiences would the future bring; what new technology? Who would define the course of gaming forever? _____________________________________________________________________________

Playstation #14 & 15:

NFL GameDay & NHL FaceOff

FaceOff

 

Developed by Sony Interactive Studios America (989 Studios), published by Sony

Released: November 21, 1995 (US)

Best-Seller In: United States (Greatest Hits)

In 1995, the unthinkable happened:

Electronic Arts cancelled Madden.

EA notoriously ports each Madden to every possible console, even discontinued ones. They kept pumping out Genesis and SNES Maddens until 1997, Nintendo 64 entries into 2001, Playstation Maddens until 2004 and the Playstation 2 saw Madden games as late as 2011. Madden NFL 2002 alone saw release on five consoles, two handhelds and home computers. If a system is in any way commercially viable, a Madden will head its way.

In 1995, you could play Madden ‘96 on the Super Nintendo, Super Genesis, Game Boy and even Sega’s handheld Game Gear. Yet you couldn’t find Madden on any fifth-generation consoles. Next year’s Madden ‘97 made it onto the Playstation and Saturn. So what happened?

Madden ‘96 for the Playstation was developed by Visual Concepts. Their task: drag a 2D game into the 3D era, and do it in the limited time frame of a yearly sports game.

Visual Concepts failed. One flaw in Madden ‘96 was the game’s load times: Jason Dvorak of Game Rave reports that they tried to model every player, even down to their uniform, instead of applying textures to player sprites – bumping load times up to a minute at times. Visual Concept’s ambitions outpaced their ability.

Even an awful Madden would gross millions, yet EA still cancelled Madden ‘96 due to its poor quality.

This left a gap in the market. Whoever developed the first football game would have a license to print money – for one year, anyway. The winners of the year without Madden? The internal Sony developer Sony Interactive Studios America, later renamed 989 Studios.

989 Studios had a thriving sports division: their series included NFL GameDay, NHL FaceOff, NCAA GameBreaker, NBA Shootout, NCAA Final Four and the simply titled MLB. 989 Studios also tried many original works – and sadly, they were rarely any good.

989 Studio’s predecessor created the 1Xtreme series and Spawn: The Eternal, often regarded as the Playstation’s worst game. They developed Twisted Metal 3 and 4, which sold well based on name recognition but ultimately killed the series in quality. They also developed NFL Xtreme, a knock-off of the arcade-style NFL Blitz.

To be fair, 989 Studios also developed Rally Cross and Syphon Filter, and the Phil Hartman-starring Blasto.

I go in-depth on history because, ultimately, sports simulations are boring. I’m glad I won’t have to play too many because it’s hard to find anything to say about yet another game of football.

NFL GameDay doesn’t quite bring football into three dimensions. The players are seemingly 2D sprites, not models, and one must squint to see resemblance to real players.

When it comes to gameplay, one must acknowledge a truth: these games aren’t for gamers as a whole. The goal of most developers is to craft a fun experience. The developers of serious sports games must care about realism over fun to compete and appease the league they spent quite a lot of money buying rights from. Madden, GameDay and their like thrill the faithful with accuracy. I don’t doubt that many (though obviously not all) Madden players buy no other game.

While entertaining arcade football game exist, simulations are constrained by their sport. Those who are not already fans of the real thing may find it hard to enjoy a game that gives you seconds of control before abruptly tossing a menu at you. Football is not quite as awkward in-game form as baseball, but it’s still a strange mix with interactivity.

Some sports translate more easily to gaming: soccer, basketball and hockey, for instance. NHL FaceOff is the more entertaining of the two games simply because hockey is more immediately fun than football.

NHL FaceOff’s presentation is identical to GameDay’s: the players are sprites, while the world is 3D. Even the menus mimic the style of their football sibling.

Yet hockey is a better sport in-game form because it doesn’t stop: NHL FaceOff is a rapid experience, a maelström of hits and puck-stealing. I had fun playing FaceOff, something I could never say about GameDay.

Sports games are a commercial phenomenon – possibly the single most popular type of game – and are curiously unremarked upon: but what can one say? Even in this time of transition the games are essentially unchanged beyond the obvious graphical evolution. These games can’t change from year to year and hope to maintain their audience.

Sports games are a parallel universe, an alternate path for gaming populated by wildly different standards, audiences and notions of what constitutes a “good” game. And it’s a parallel universe I’m not keen to revisit.

notes

  • EA’s tendency to port Madden games to systems long after they fell into irrelevancy means they often “close out” consoles: the final GameCube game was Madden 08, the final XBox game was Madden 09, and the last Playstation game (in the United States) was another EA franchise, FIFA Football 2005.

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Next Time: In my introduction, I said I would be playing the worst game I’ve ever played. That game is Loaded, and I’m reviewing it next week. I want to play it one more time just to make sure my negativity is justified: looking back, will I still hate it? Also: Road Rash. I’ve played a rip-off; how did the real thing fare on the Playstation?

32 Bits #3 and 4: ESPN Extreme Games and Battle Arena Toshinden

32 Bits is a series about how the popular games of the past influenced gaming today. We’re currently in September 1995, and the Playstation has just launched in North America…

Last time, I looked at two launch titles – the slick but shallow Ridge Racer, and the retro Raiden Project. Today, I continue my exploration of the Playstation’s launch with two more of its early hits.  Both started major franchises. And both franchises would be dead before the end of the generation.

Playstation #3: ESPN Extreme Games [aka “1Xtreme”]

Image from Moby Games. 

Developed and published by Sony

Released at US Playstation launch (September 9, 1995)

Best-Seller in: America (Greatest Hits)

Let me tell you a story.

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32 Bits #1 and 2: Ridge Racer and The Raiden Project

32 Bits is a series about how the popular games of the past influenced gaming today. We’re currently in September 1995, and the Playstation has just launched in North America…

Playstation #1: Ridge Racer

Developed and published by Namco

Originally released for arcades (1993); US Playstation launch (September 9, 1995)

Best-seller in: America (Greatest Hits), Europe (Platinum), Japan (Playstation the Best)

I know what you’re thinking, so let’s get it out of the way. Continue reading